Games Portfolio Items


This was the final project of my career at Champlain College. The first semester was all about the design of the game. Josh Camire and I were the two designers of Epoxy and together we worked to produce a prototype. Our project was selected to move forward into production second semester. I acted as the only programmer on the team, helping with odd-jobs of miscellaneous necessities within the project.


Drift is a game that was built and designed for my Game Production II class. The game design, which was a group effort, utilized a very simple gravity-based mechanic which allows the player to maneuver through the world by using gravity wells. The project had a very short time frame, so I developed the engine to be very modular and allow us to be designing, developing, and level-building almost at the same time. The level editor uses built in engine functionality that allowed us to see exactly what a level would feel like when in the game itself.