Posts

Articles about engineering, game development, and other assorted topics.

Terminal Fu v2

In my last post about terminal, I covered a few basic techniques to really amplify your abilities in the bash prompt. Solid! Customizing the prompt, creating aliases, and the super handy “double bang” have held their own for quite some time. Yet I find there are some things missing from the experience that really keep it from being enjoyable. Why Change? I found myself at a standstill trying to get the ridiculous auto-complete system working in bash.

Improving your Terminal-fu

Terminal plays a huge part in doing any sort of web development on a mac or linux-based environment. Whether you are using package managers, custom build processes, or just using it for minor things here and there, it could seem like a necessary annoyance. Fortunately, there are plenty of ways you can increase your productivity and improve your terminal experience. Update - 3/3/14 Check out part two of this series, covering ZSH.

Hide Objects Blocking Player View

In most isometric-esque RTS-style game views, sometimes pesky walls can pop into view, hindering the player’s connection with the protagonist. This isn’t good but is easily solvable with many different solutions. One, highlight the player’s outline when it is behind objects. Two, hide the interfering objects. Three, masking shaders to overlay over the screen. There are, of course, many other solutions, but I’ll only explore these in this post through the use of Unity.

Theme Your Blog with Bones

BonesĀ is an awesome HTML5 responsive blank template for WordPress blogs. It makes excellent use of LESSCSS, 320-and-up, and the power of WordPress. Well organized with plenty of starter files for you to tweak, Bones makes it a breeze to theme your blog and get the results you always dreamed of. This will be more of an overview of the features and how to get going. Getting Started Of course, to start you’ll need to download the Bones theme and pop it into your editor setup.

Writing a Converter for the GLEED2D Level Editor

Working on a prototype means that if you can cut corners, you totally should. The goal of the prototype is to get a better understanding of your game while creating something that others can experience. For science. Creating maps for your game shouldn’t get in the way of actually making a compelling experience, and cutting corners here can be tough to pull off. After doing some research online, I had come up with a list of possible matches for what I needed.

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