Drift is a game that was built and designed for my Game Production II class. The game design, which was a group effort, utilized a very simple gravity-based mechanic which allows the player to maneuver through the world by using gravity wells. The project had a very short time frame, so I developed the engine to be very modular and allow us to be designing, developing, and level-building almost at the same time. The level editor uses built in engine functionality that allowed us to see exactly what a level would feel like when in the game itself.