Writing a Converter for the GLEED2D Level Editor
Working on a prototype means that if you can cut corners, you totally should. The goal of the prototype is to get a better understanding of your game while creating something that others can experience. For science. Creating maps for your game shouldn’t get in the way of actually making a compelling experience, and cutting corners here can be tough to pull off. After doing some research online, I had come up with a list of possible matches for what I needed.